• Quality: ½ (out of four)
• Publisher: EA, Crytek
• Rating: M for blood, partial nudity, strong language, violence
• Platform: Xbox 360, Playstation 3, PC
• Price: $41.99
The nanosuit is one of the coolest pieces of fictional video game technology around. Use the suit of armor to take more damage, identify bad guys, run fast, jump high and, coolest of all, use it to make yourself invisible.
The nanosuit is the best thing the “Crysis” series has going for it.
The next best thing: the Predator Bow. Put simply, it’s a bow and arrow. It has a few more features (exploding arrows for one), but it’s a way for you to move silently and unseen while picking off enemies.
Add in the game’s stunning graphics (an open grass field with the sun shining down is the most beautiful thing I’ve seen in a game) and somewhat open-ended levels, and you have one pretty game. And all that technology you use is just so cool.
In “Crysis 3,” the Cell Corporation has destroyed all the nanosuits but yours. You, as “Prophet,” have to help your old squadmate take them down. You gallivant around an overgrown jungle-ish New York City and try to take them down.
Unfortunately, the game becomes a repeated series of the following: enter new area, stalk bad guys, kill them, enter new area, stalk bad guys and so on.
It’s a combination of the weapon pick-ups and mega-jumping of “Halo” and the customization and chaos of the “Call of Duty” games. It’s fun, but it took some getting used to (especially since everyone has a nanosuit and can become invisible).
— Kevin Coffey